Take Two Interactive and Rockstar Games always go through some hard times when releasing a new game. Their latest creation, Manhunt 2, recently received a rating of Adults Only from the US Entertainment Software Rating Board, which is going to make it hard for the game to be released on its announced platforms, the Sony Playstation 3 and the Nintendo Wii, and to be afterwards sold by family-oriented companies such as Wal Mart. Much harsher, however, was the verdict from the British Board of Film Classification, which completely refused to give the game any rating apparently because of its eccessive violence, effectively making its commercialization illegal.
Following the latter decision, the Italian Minister for Communications Paolo Gentiloni also thought it was a good idea to completely ban the game in Italy, defining it “cruel and sadistic, with a squalid setting and a continuous, insisting encouragement to violence and murder”. The Minister asked Take Two to give up on the release date previously set for July 13, and alerted the ISFE (Interactive Software Federation of Europe) to discuss the topic and possibly help to ban the game throughout Europe; a meeting of ISFE on June 26 will in fact review the issue.
I wonder when people, in this case adults, will be left fully free to take their own decisions. It’s one thing to rate a game and make efforts to make sure it’s not sold to kids (and in this case even teens) when there’s strong evidence that it may be inappropriate, but it makes no sense at all to completely ban a game and forbid sales in a whole country (worse, a whole continent!) to anyone whatsoever. It’s the same old story over and over, and all it does is make the censors look ignorant, when movies or TV shows with much worse content get accepted without problems (maybe with a restrictive rating, but not banned). This way of showing off concern has no real effect either: those who really want to play the game will still do it, either by buying it (in person or online) from a country where it’s not banned or by obtaining a pirate copy somehow (so good job in that department, too).
Resources shouldn’t be wasted so much on preemptive censorship. If you don’t want your children to watch or play with something you find questionable, spend more time with them, explain what you think is wrong, and that fiction is not reality — and ultimately give them a free choice. If they’re adults already, then you should have done that a long time ago, and you should now give them a free and aware choice. As a side note, I think it’s interesting in this context to see how the headlines on the ISFE homepage link to a page that lists many studies on the social aspects of videogames, and quotes: “There is no linear combination between violent computer games and the violence of teenagers in reality”, according to Professor Wassilis Kassis (University of Basel). Possibly not the best organization to call upon when you so desperately want to prove the opposite point of view.
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